CHUNITHM (SDHD)¶
Japanese CHUNITHM. Runs on the SEGA ALLS (Nu) platform, cabinet code SDHD.
The international build is SDGS, the Chinese one SDHJ, and the pre-NEW
line is SDBT — same game data family, different cabinet.
Supports up to CHUNITHM PARADISE LOST per the segatools supported-games list.
Base¶
Everything is on gdtm Sega/CHUNITHM JP (SDHD)/,
one folder per title in the series.
| Version | Region | Type | SHA-256 | Link | Checked |
|---|---|---|---|---|---|
| 2.20.00 (LUMINOUS) | JPN | .app 7z |
gdtm CHUNITHM LUMINOUS/AIO |
2026-09-26 | |
| 2.27.00 (LUMINOUS PLUS) | JPN | .app 7z (7.33 GB) |
gdtm CHUNITHM LUMINOUS PLUS |
2026-09-26 | |
| 2.30.00 (VERSE) | JPN | .app 7z (8.22 GB) |
gdtm CHUNITHM VERSE/AIO |
2026-09-26 | |
| 2.31.00 (VERSE) | JPN | .app 7z (9.65 GB) |
gdtm CHUNITHM VERSE/AIO |
2026-09-26 | |
| 2.40.00 (X-VERSE) | JPN | .app 7z (9.08 GB) |
gdtm CHUNITHM XVERSE/AIO |
2026-09-26 | |
| Mate (latest) | JPN | ready-to-run AIO .rar (8.35 GB) |
gdtm CHUNITHM Mate/AIO |
2026-09-26 | |
| X-VERSE-X | JPN | AIO + Option/ |
gdtm Chunithm X-VERSE-X |
2026-09-26 |
Setup¶
Full walkthrough lives in the
segatools chunihook doc.
The short version, for a data release that unpacks to app/, option/, amfs/:
- Clear read-only flags on the game files.
- Run your ALL.Net server in the background before first boot. The game must be "blessed" by a server once or the title screen spins forever.
- Unpack segatools into
app/bin/. - Create an
appdata/folder next toapp/. This is not Windows APPDATA. - Point the loader at all three directories:
[vfs]
amfs=../../amfs
appdata=../../appdata
option=../../option
- In
[dns], setdefault=to your hostname or LAN IP. Not127.0.0.1— the game rejects loopback explicitly. - Run
launch.batas Administrator once. Hex dumps in the console are a good sign. Expect a red LED error on screen — segatools does not emulate the cabinet's RGB strips, so dismiss it with the touch strip. - Press
1for the operator menu, then ゲーム設定 → 配信サーバー設定 → set to サーバー (Server), and 筐体グループ設定 → OFF. Restart when prompted.
The Server/Client setting is the cabinet's role on the shop LAN: exactly one machine per group must be the Distribution Server, and clients will not finish booting until they find one. Normally a DIP switch on the Nu chassis, but CHUNITHM sets it from the operator menu instead, and it defaults to Client after an NVRAM reset.
Notes¶
dipsw1=1insegatools.ini(dipsw1=0for SDED) is what gets the game past the "checking distribution server" hang. For cab-2-cab, CHUNITHM wants subnet192.168.139.0with Server on.11and the three satellites on.12,.13,.14— theaddrSuffixmust match the last octet.- Monitor refresh must match exactly. CVT 60, SP 60 or SP 120. CVT 120 does not work and gives errors 3400/3401. Native mode is 1920x1080@60, or 1920x1080@120 in SP.
- Hard-locked 01:30–07:00 JST by a JST lockout. The red
本日のプレイ受付は終了しました banner means "play acceptance has ended for
today" — you're outside Japanese operating hours, so the clock needs faking
(see
[clock] timewarpin segatools.ini). - Error 320X means you touched the Air Sensors. That's the game telling you off for touching the Air Sensors.
- Errors 3101/3102 are the chuni controller, not the game: check chuniio sees it and try another USB port.
- Courses need server-side support that may not be implemented in your server.
- Character unlocks: pick any map other than the default and the other characters become available as map rewards.
Error 0800(spamming "Cannot get accounting info" in the AM Daemon window) is usually a non-ASCII Windows username — segatools writes accounting info underC:\Users\<username>\temp.- Free Play lives in the Nu system supervisor program, which segatools does not ship.